How DePINly estimates Render Network GPU earnings. Last verified 2026-05-22.
TL;DR
Render is a demand-driven GPU rendering network on a Burn-Mint Equilibrium: users burn RENDER to pay for renders; new RENDER is minted to pay node operators. You earn only when jobs are assigned — so utilization, not raw GPU power, drives real income.
Earning mechanics
- You contribute a GPU; earnings scale with OBH (Octane Bench Hours) produced × utilization (fraction of available time you actually receive jobs) × live RENDER price.
- Electricity cost is subtracted to get net earnings (the calculator shows red for unprofitable configs).
Formula (sketch)
gross = OBH_per_hour(GPU) × hours × utilization × RENDER_price
net = gross − (watts/1000 × hours × $/kWh)
Assumptions & confidence
| Assumption | Basis | Confidence |
|---|---|---|
| OBH multipliers per GPU | OctaneBench leaderboard (RTX 3090 = 1.0) | 🟢 |
| GPU TDP (watts) | NVIDIA spec sheets | 🟢 |
| Hardware prices | NewEgg/Amazon street (~2024-25) | 🟡 |
| Utilization | user input — demand-variable | 🟡 |
| RENDER price | CoinGecko live | 🟢 |
NOT modeled
Tier/priority queueing nuance, RENDER price volatility, render-job seasonality, hardware depreciation. Utilization is the dominant unknown.
Confidence rating
🟡 — Hardware/OBH constants are well-sourced, but earnings are demand-driven (utilization) and burn-mint, so we show ranges, not a promise.
Sources (verified 2026-05-22)
Render Network whitepaper (Burn-Mint Equilibrium) · OctaneBench leaderboard · NVIDIA TDP specs · CoinGecko (render-token).
Code
src/lib/calculators/render-rewards.ts · src/components/calculators/render/RenderCalculator.tsx · src/app/calculate/render/page.tsx
These figures are point estimates inside a wide band and depend on local demand, hardware, uptime and token price. They may be wrong in either direction. Nothing here is financial advice — always do your own research.
Methodology updated 2026-05-22 · View source on GitHub →